5 Comments
Jun 26Liked by Rapa-Nui

#6 and #7 are both snap mulls to me.

#6 provides absolutely no forward tempo or gameplan. You want Rashida or Flop or Nico if you have it. This hand has Holo+Luminal which is great but absolutely no promise to be able to deliver it.

#7 has Finality which is probably great in the matchup, but Raindrops has no guarantee of being a good play on turn 1 (depends on whether ice comes down, which you don't really know for sure against Sports), has two mostly dead cards, and lacks your most important t1 plays such as Bankhar, Marrow and Ghosttongue.

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Jun 26Liked by Rapa-Nui

#5 is a snap keep. Lat isn’t likely to open with HQ pressure, which means Hedge Descent Rashida ending on 11c is likely to go unpunished, and you can start T2 by covering with Winchester and figuring out how to push this Basalt (which is absolutely the best agenda to score first as Nuvem).

#6 isn’t a snap mull, but that’s only because I’d take a couple of seconds to mourn drawing Holo Luminal in a hand that can’t support it. You need to find Nico/Rashida/Flop to outtempo Ari here.

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I would mulligan hand #6. It lacks any form of cohesive plan and crumbles to any bad draw. The deck can provide much better hands

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Jun 25Liked by Rapa-Nui

For Mulligan 3 I would keep. Assuming we are on the stock single maemi list, seeing it on turn 1 is huge enough to excuse the rest of it. A turn one of draw-maemi-run (+either moshing or install depending on the draw result) is pretty sweet. And having a cleaver ain't the worst of things since jinteki likes relying on tatus through the earlygame.

For Mulligan 7 I thought it was a pretty straightforward mull, having 3 dead cards is a lot, specially in a deck you really want to see marrow and ghosttonge.

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I’ve thought about changing up FFG mulligan, but ultimately I kinda like how crim is able to capitalize on a Corp’s mull. Any new system that we could consider implementing would only improve consistency, which would hurt game plans that punish bad keeps and bad starts.

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